I’m looking for some help with a project in which I have spherical glass water tanks in the 3D world in which the water “level” must change over time.
Originally, I created a slew of different pre-generated partial sphere sections to represent the different levels and I swap them in and out of the glass tank containers as their levels change.
BUT, is there a better way? I’d love to simply create a cylinder of water that’s automatically masked such that only the part of the cylinder INSIDE the tank shows and the rest remains un-rendered/hidden. I’ve played around some with alphaThreshold and various blendmode options, but nothing is hitting the magic formula.
Is this even doable? Is there another, better way? Or should I stick with my original approach? I’m still a newbie with a lot of 3D stuff, so pardon my stumbling in the dark.
Andy