Hi all,
I’m currently rendering a bunch of primitive cubes in my scene, and I’ve also added a trident as a reference.
The problem is, I want my co-ordinate system to be x on the red trident line, y on the blue trident line and z on the green. Currently, y is on the green and z is on the blue. The result is that when I move a shape along z, it moves along the blue, instead of on the green. I’m using HoverCamera3D, and when I pan the camera, it pans across the XZ axis by default, but what I’m interested is to pan the XY axis.
Is there a way that I can make the Y run along the blue trident line and Z across the green? This way when I pan, I’ll rotate along the XY plane.
I’ve attached the screenshot (note, yellow cube is y increased by 100, red is x increased by 100, and green is z increased by 100 from the orange cube coordinates).
Thanks!
- rin