Hi there,
I have a fair amount of experience of loading and then using .obj objects, but I’ve never embedded them into the flash itself.
The only bit of code I can find is in the SSSShading example in the Broomstick release examples.
In that you have
[Embed(source="/../embeds/head/head.obj", mimeType="application/octet-stream")]
private var OBJ : Class;
at the top, as usual, and then later:
ResourceManager.instance.addEventListener(ResourceEvent.RESOURCE_RETRIEVED, onResourceRetrieved)
_container = ObjectContainer3D(ResourceManager.instance.parseData(new OBJ(), "head", true));
but there doesn’t seem to be a Resourcemanager in away3d any more…
(It used to be import away3d.loading.ResourceManager; )