Changing Skeleton Joint rotation

Software: Away3D 4.x

CrazyFlasher, Newbie
Posted: 28 June 2012 09:00 AM   Total Posts: 5

Hi,
Is it possible, during mesh animation (we use md5) to change, for example, 1 or more joints position?

For example, I have a walking human, but I want to change the rotation of his arms according mouse cursor.

Could you please help

   

Richard Olsson, Administrator
Posted: 29 June 2012 08:26 AM   Total Posts: 1192   [ # 1 ]

See the following thread and the ones linked from it and see if you can find any relevant information. http://away3d.com/forum/viewthread/2676/

There is no feature for this exact purpose in Away3D, but the skeletal animation system can be used to make it happen, by modifying the joint poses manually.

   
   

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