Hi,
Is it possible, during mesh animation (we use md5) to change, for example, 1 or more joints position?
For example, I have a walking human, but I want to change the rotation of his arms according mouse cursor.
Could you please help
Changing Skeleton Joint rotationSoftware: Away3D 4.x |
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CrazyFlasher, Newbie
Posted: 28 June 2012 09:00 AM Total Posts: 5 Hi, For example, I have a walking human, but I want to change the rotation of his arms according mouse cursor. Could you please help |
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Richard Olsson, Administrator
Posted: 29 June 2012 08:26 AM Total Posts: 1192 [ # 1 ] See the following thread and the ones linked from it and see if you can find any relevant information. http://away3d.com/forum/viewthread/2676/ There is no feature for this exact purpose in Away3D, but the skeletal animation system can be used to make it happen, by modifying the joint poses manually. |