Hi all,
I am loading a .3ds file dynamically using the Max3DSParser. The .3ds file has a path to an image within it that defines it’s texture. Unfortunately, since I am loading these dynamically, I can’t guarantee that the image file is always going to be there.
When the file isn’t there the player crashes with an Error #2032: Stream Error. at away3d.library::AssetLibrary/onDependencyRetrievingError()
I am looking to catch these errors but it doesn’t seem to matter where I put my try catch, they are never caught. For instance:
try
{
loader.load( urlRequest, context );
}
catch ( error : Error )
{
trace('error: '+error);
}
Help please.