I exported my model with 3dMax 2012 AWD2 exporter and noticed that UV coordinates get mirrored vertically. When model is opened in viewer - it has incorrect texture mapping. When i flip texture vertically in image editor - everything is fine. Is this a bug or i am doing somethin wrong?
AWD 3dmax export UVSoftware: Away3D 4.x |
||
|
||
Richard Olsson, Administrator
Posted: 14 June 2012 03:32 PM Total Posts: 1192 [ # 1 ] Make sure you’re using the latest version of the exporter (1.0.2) and of the engine (from the GitHub release branch.) This sounds like a known issue that was solved in 1.0.2, but because of other changes, AWD files generated by maxawd 1.0.2 will not load in any Away3D revision older than a couple of days ago. |
||
kurzemnieks, Newbie
Posted: 14 June 2012 08:04 PM Total Posts: 7 [ # 2 ] Thanks for replay - i updated exporter to 1.02 (was 1.01) and all is great!! |