Hello.
I am trying to create kinematic object behavior - like elevator or other objects, that are animated by code (do not react to anything) and push other rigid bodies around.
I am using rigid body with 0 mass and modifying it’s position directly - but I am getting lot’s of errors - some objects are pushed, but most start to jiggle and penetrate my kinetic object and other objects.
What would be the best way to create kinematic objects and how to get rid of all the jiggling and penetration errors?
I think this is a must have feature.
I also noticed that with CF_KINEMATIC_OBJECT object can’t be positioned - it just sits at 0,0,0.