Hi,
Could someone explain me directional light properties? xDir, yDir and zDir. I used trident and tried few properties and it didn’t work as I thought. -1 is opposite to axis arrow? and 1 is along with arrow axis? And 0 will be ? Do you know a set of 3 point light that I can use to lid up whole scene evenly? I can see weird looking shaded on my mashes. I don’t need any shadows or anything like this.
Is there a way to make a cartoony look like a toon filter or something? I would like to achieve a cartoon look in my game. I have been tried many different options with specular, gloss and light but I can’t find a solution that suit me.
This is a game: http://www.truesign.ie/sheeping/ You can see there that all meshes normals and diffuse color are not quite well. Any advice here?