Hi,
I’m trying to render a point cloud using the 3d data of a mesh.
I’m working on a fluid simulation demo, everything works fine using a plane but I want to render it as a point cloud instead of a plane
I tried creating a sprite3d for each vertex of the mesh and update their position in the loop function but the framerate drops to 1fps. The mesh is made of 10,000 vertices.
Is there an easy way to do this ?
Thanks !