Hi - I’ve been having trouble getting a high poly to shade as a uniform surface, it seems each face has a different shading direction and makes the model look like its bulging. I know one way to fix it would be to pre bake the texture, but again its a complex model and I’d rather not have to do it that way.
Any thoughts on if there is something I can do via Away3d4.x to fix the problem would be greatly appreciated. I have tried applying a Weld but the whole model disappears when I do.
Thanks in advance
-Dave M.