does app with AwayPhysics crush in IOS (iphones and ipads)?

Software: Away3D 4.x

ddmsama, Jr. Member
Posted: 24 May 2012 04:12 AM   Total Posts: 34

We’ve build an ios app from flash cs6, having used AwayPhysics. However ,when loading, it’s just crushs and jumps back to ios home.
The App works fine when not having initiate AwayPhysics.

if anybody encountering the same problem could offer us some hint, would be really appreciated.

   

ddmsama, Jr. Member
Posted: 07 June 2012 09:10 AM   Total Posts: 34   [ # 1 ]

would be truely greatful if someone can offer some hint on this.

   

posit labs, Newbie
Posted: 19 June 2012 05:34 PM   Total Posts: 6   [ # 2 ]

Post a stack trace!

   

alitan, Newbie
Posted: 31 July 2012 07:19 PM   Total Posts: 15   [ # 3 ]

I have the same issue and need a clear answer if the current version of AwayPhysics is compatible with IOS or not.

Thanks.

   

alitan, Newbie
Posted: 08 August 2012 03:37 PM   Total Posts: 15   [ # 4 ]

Please, please. Can anybody give some info about this issue? Why and how it can not work on IOS?

Thanks.

   

Yang Li, Administrator
Posted: 09 August 2012 12:54 AM   Total Posts: 80   [ # 5 ]

I think it’s alchemy problem, you need wait alchemy2 release.

   

alitan, Newbie
Posted: 10 August 2012 03:06 PM   Total Posts: 15   [ # 6 ]

Ok. i got you.

But one thing i couldn’t understand is… I used Box2D Alchemy version with Starling and i don’t have any issues. Is it something in the AwayPhysics implementation that prevents working with the current version of Alchemy under IOS ?

   

alitan, Newbie
Posted: 23 August 2012 05:13 PM   Total Posts: 15   [ # 7 ]

Ok with the release of Air 3.4, everything is now working.

   

62316e, Newbie
Posted: 22 May 2013 04:22 PM   Total Posts: 25   [ # 8 ]

Not working for me.
Dev/Away3DPhysics with flascc support
Adobe Air: 3.8
Nothing working - TypeError: 1009

   
   

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