this is probably a bit of a beginner question but I am not sure how to best solve it at this point.
Let’s say I have a more or less complex character model, consisting out of several sub meshes (eyeballs, eyelids, etc.)
It works perfectly.
Now in certain cases the character model will obscure another object I actually have to see. Therefore, I make the character model temporarily transparent.
Gameplay wise the perfect solution. (The both have to occupy the same space on screen but I want to see what’s behind the character model.)
In order to make the character model transparent I apply a ColourTransform, setting alpha to about 0.4.
Again, this works perfectly but looks rather ugly because now I can see the eyeballs floating within the model etc.
Is there a “prettier” way to achieve this effect? (So I can see through the model without seeing what is within it?)
Does that make sense?