Hi again All,
I am loading a 3d Object. However, the texture it uses is png. Its fine in 3DS Max, but when loaded in Away3D the [black] transparency is ignored.
Anyone know how to target the texture on load and make transparent?
private function initObjects():void
{
Parsers.enableAllBundled();
loader = new Loader3D();
loader.load(new URLRequest(globals.vars.objectsPath + 'orionPlanet.obj'));
loader.addEventListener(LoaderEvent.RESOURCE_COMPLETE, onFullyLoaded);
}
/**
Completely loaded
*/
private function onFullyLoaded (event:LoaderEvent):void
{
var object:ObjectContainer3D = ObjectContainer3D(event.target);
theView.scene.addChild(object);
}