alphaBlending transparency bug on some GPUs - workaround

Software: Away3D 4.x

Paul Schlichter, Newbie
Posted: 04 May 2012 01:29 PM   Total Posts: 13

If you enable alphaBlending on TextureMaterials with transparent bitmaps, some GPUs render opaque errors / artifacts within the texture.

Workaround: Don’t use fully transparent areas within your bitmap. Always keep it opaque a tiny bit, i.e. by creating a photoshop layer that has a transparency of 1%.

Hope this helps someone smile

   
   

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