Problem dropping some rigid bodies on a static plane.

Software: Away3D 4.x

James Lutt, Newbie
Posted: 01 May 2012 03:50 AM   Total Posts: 2

I have three rigidbodies. One is a box, another is a sphere and the last one is a convex shape. They are dropped on the static plane with 0 mass. But how come they located on different heights finally? I really have no idea. Are there any bugs or setting errors? I use away3dphysic and away3D 4.

Thank you for any help.

 

   

John Brookes, Moderator
Posted: 01 May 2012 01:58 PM   Total Posts: 732   [ # 1 ]

Does your convex shape have any scaling?
try baking the transform into the geometry.
eg
yourMesh.bakeTransformations();
then add your mesh geometry to the convex shape

   

James Lutt, Newbie
Posted: 01 May 2012 02:21 PM   Total Posts: 2   [ # 2 ]

Thanks John. Maybe the problem comes from that collision margin thing in bulletphysic. bakeTransformations helps nothing. I am going to scale the models ten times larger in blender first. Many thanks.

   
   

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