I’ve been attempting looping through a sphere’s vertices creating a custom primitive (hybrid of a plane) with no joy so far. The sphere primitive seems to have it’s 1st and 2nd vertices in the wrong order for each row on the horizontal. eg Rough representation of vertices index position via looping through each vertex on length:
3
2 1 4 5
7 6 8 9
11 10 12 13
15 14 16 17
etc
Is there an equation that can be applied to a sphere primitive to create a plane out of the 2 triangles/faces that up a square section on the sphere? And how is accessing the planes vertices for manual positioning of a,b,c,d done these in 3.6?
I am attempting to get an interactive grid system.
I’m a bit rusty.
Thanks
Darcey