Am I correct in thinking that I cannot create compound shapes in JigLibFlash like I can in AwayPhysics?
It seems that JTriangleMesh was used for any sort of complex shape before. Also, if I understand JTrianglemesh correctly, it creates a sort of octree of collision boxes based on the vertices of the “skin” mesh it takes as an initialization parameter?
I ask because I’m looking for alternatives to Adobe’s 9% tax on the Stage3D+domain memory combo.