Hi..
from github, i saw how to import a model into my scene.. it was really cool, when i saw it in my scene..
but when i tried to import 2 diferents models, i got only one mesh wich has both models blended.
i end it up having one really cool fly-gun. < the one i attached. >
as i was playing with my code.. i saw that
public function init_3dModels():void
{
Parsers.enableAllBundled();
AssetLibrary.addEventListener(AssetEvent.ASSET_COMPLETE, onAssetComplete);
AssetLibrary.loadData(new gun3d());
}
private function onAssetComplete(event:AssetEvent):void
{
btGun = new BitmapTexture(new jpg_gun().bitmapData);
tGun = new TextureMaterial(btGun);
if (event.asset.assetType == AssetType.MESH) {
m3dGun= event.asset as Mesh;
m3dGun.material = tGun;
m3dGun.geometry.scale(4);
tGun.normalMap = new BitmapTexture(new jpg_gun().bitmapData);
tGun.lightPicker = luz_picker;
tGun.gloss = 10;
tGun.specular = 3;
tGun.ambientColor = 0x303040;
tGun.ambient = 3;
ocGun.addChild(m3dGun);
ocGun.z=40;
ocGun.y=-55;
ocGun.x=15;
/*btFly = new BitmapTexture(new jpg_fly().bitmapData);
tFly = new TextureMaterial(btFly);
m3dFly = event.asset as Mesh;
m3dFly.material = tFly;
m3dFly.geometry.scale(4);
*/
}
so.. how can i have embeded 2 diferents models each with their own mesh and texture?
thx a lot. in advance.