Hello all,
I’m currently in the process of evaluating away3d as the framework for an iPad-App. One feature request of our client is the ability to render images in high resolution. Could this be achieved by rendering the scene to a texture with a resolution higher than iPad screen resolution, and accessing the texture’s bitmap data?
I haven’t managed to work out how to render to a texture yet, maybe someone could point me in the right direction here, preferably with some sample code?
Thanks in advance,
Jan