I would like to joint Primitive object’s vertex points.
I made simple DEMO by PV3D.
DEMO
Two white Cubes are primitive objects.
Away3D4.x, Is it possible to realize the mesh like red area ?
If so, what kind of class or property should I use?
(Is it already prepared as a class or method, or need to program myself ?)
PS. I try to refer the vertexData, but to get vertexData is called by value,
not called by reference…