I’m considering appropriate texture sizes.
The Stage3D docs advise on a 128MB limit in texture memory. 350 is available on ‘some’ devices.
Now, how many 256x256 textures is that? I’m terribly at binary math.
If I create a file in Photoshop that is 256x256 and save it as a 32-bit BMP, the file is 257kb in size. So I guess that is also the size in-memory?
According to Google: (128 megabytes) / (257 kilobytes) = 510
So I can use about 500 256x256 textures?
And about 2000 128 x 128 textures?