Hi,
I’ve been struggling with applying impulses to loaded meshes from 3ds file, but had no luck. I guess I am doing something wrong so hoping to get some support from community
I’ve got a 3ds model with 10 meshes, I take 2 of them, create AWPBvhTriangleMeshShape from each of them and add to AWPCompoundShape. Then I add Meshes themselves to ObjectContainer3D and tight this all together:
_body = new AWPRigidBody(compoundShape, obj3dInstance, 0);
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Afterwards, I apply different kind of impulses to _body, but with no success
_body.applyCentralImpulse(new Vector3D(10, 0, 1);
My 3ds model is a complex scene with 10 meshes, each of them consisting of several submeshes.