I’ve come across an interesting bug on iOS (that does not occur on Android). I currently have an enter frame event listening on the stage. This event calls a function to perform the Away3D view.render() action. On iOS, when the mouse down (listener) event is fired, the enter frame doesn’t render. It continues to play but does not update on screen (its appears frozen). However, then the mouse is lifted up, it begins to render to screen again.
Again, this does not occur on Android (using Shared Runtime).