I have created a mesh (sphere) at position 0,0,2000. I have then set its pivotPoint to 0,0,-2000. Yet, when I rotate the mesh around its Y axis (mesh.rotationY) it still rotates around its center (0,0,0)
Why?
Pivot Point?Software: Away3D 4.x |
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Lucid, Member
Posted: 23 March 2012 01:15 PM Total Posts: 93 I have created a mesh (sphere) at position 0,0,2000. I have then set its pivotPoint to 0,0,-2000. Yet, when I rotate the mesh around its Y axis (mesh.rotationY) it still rotates around its center (0,0,0) Why? |
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Lucid, Member
Posted: 23 March 2012 04:37 PM Total Posts: 93 [ # 2 ] I’ve been reading other, related posts discussing this issue and it does seem that pivot points aren’t properly supported yet. Sad. I suppose the next best thing would be to incorporate the mesh into an ObjectContainer3D and use this as a rudimentary pivot point. |