Hi guys,
We’re building a 3D city but in order to save bandwidth, we’ll prepare individual building models and textures and assemble them at runtime.
We’d also like to have nice looking shadows of course, but we can’t prebake them. The scene is static tho, so I was wondering if there’s a way to render the shadows once and then just “keep” them. Any debating ideas?
Also, if any of you have a minute please have a look at this topic too: viewthread/2163/
Thanks,
Z