Hi Guys,
i am trying to figure out how the Poly- and Vertex-Limitations(Count) per Object are for a loaded OBJ-File in AWAY3D 4. I can’t find anything on this topic in the web.
THX for any help!
Poly- and Vertex-Limitations per ObjectSoftware: Away3D 4.x |
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Gordon, Newbie
Posted: 21 March 2012 12:41 PM Total Posts: 17 Hi Guys, i am trying to figure out how the Poly- and Vertex-Limitations(Count) per Object are for a loaded OBJ-File in AWAY3D 4. I can’t find anything on this topic in the web. THX for any help! |
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Fabrice Closier, Administrator
Posted: 21 March 2012 01:31 PM Total Posts: 1265 [ # 1 ] Can you be more specific? Away takes care of the data from your obj for you. Once it reaches a max vertices limit 65535 (190k numbers per buffer) it generates a new submesh. The process continues till the file is read entirely.
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Gordon, Newbie
Posted: 21 March 2012 01:44 PM Total Posts: 17 [ # 2 ] Hi Fabrice, the problem we got (on loading a 3ds-model, but should be the same with OBJ, right?)) was the following: RangeError: Error #1125: Der Index 75156 liegt außerhalb des gültigen Bereichs 57195. The model we tried to load had 63514 Faces and 31272 vertices.
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Fabrice Closier, Administrator
Posted: 21 March 2012 04:57 PM Total Posts: 1265 [ # 3 ] send me your model offline please, in obj and 3ds +maps so I can test.
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Gordon, Newbie
Posted: 21 March 2012 05:09 PM Total Posts: 17 [ # 4 ] Hi Fabrice, thanks for helping, you can find the models here: http://www.procast-media.com/rako.zip
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Fabrice Closier, Administrator
Posted: 21 March 2012 10:04 PM Total Posts: 1265 [ # 5 ] The 3ds doesn’t seam to be an issue, (see pict) however the obj causes endless parsing. I look in depth probably tomorrow.
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Fabrice Closier, Administrator
Posted: 22 March 2012 09:17 AM Total Posts: 1265 [ # 6 ] k, found the “why”. Once commented, your file loads just fine. Same for the 3ds file.
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