I currently have an Ipad application where MouseEvents do not fire on Sprite3D’s or Meshes… They work when dubugging in Flash Builder but not when installed on the Ipad. Is this a known issue? Any solution?
MouseEvent3D on IpadSoftware: Away3D 4.x |
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Fabrice Closier, Administrator
Posted: 16 March 2012 11:11 PM Total Posts: 1265 [ # 2 ] You are probably not using the latest version. The null event issue on Android (and IOS) has been fixed. I have several demos running on mobiles with the events triggered properly (tho I have not tested them all yet). Note that it can be another bug. Please send offline your code to reproduce. |
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3dNewb, Sr. Member
Posted: 17 March 2012 02:05 PM Total Posts: 105 [ # 3 ] I just updated to the newest commit This is the ipad error that is not on Desktop:
TypeError: Error #1010: A term is undefined and has no properties. The data property of _rayTriangleKernel seems to be null. |
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3dNewb, Sr. Member
Posted: 17 March 2012 03:00 PM Total Posts: 105 [ # 4 ] I have the same strange work-around as with this issue: ( I use an url shortener because the forum software is broken and won’t allow you to link to another topic :s )
//TriangleCollider.as Don’t add try/catch: Error :/ |
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3dNewb, Sr. Member
Posted: 04 April 2012 04:55 AM Total Posts: 105 [ # 6 ] I’m finding that using “CLICK” events do not work. My theorie: For a click to happen, you need to put you finger down and up in quick manner, but between the up-and-down movement of your finger, you have probably already called a view.render() and the action is no longer registered as a CLICK. Just a theorie though. use MOUSE_DOWN. That works for me. |