Hi
Seems like a long time ago the filters and masks worked in a way that allowed for one-way collisions, meaning that only one of the bodies reacts to the physical impact.
http://www.bulletphysics.org/mediawiki-1.5.8/index.php?title=Collision_Filtering
What’s the easiest way to do this nowadays? I have a moving rigid body (A) and a bunch of other rigid bodies. They all should collide with each other, but so that body A’s motion isn’t affected by the collisions.