Best way to handle many simultaneous views?

Software: Away3D 4.x

Erik.vdW, Newbie
Posted: 14 March 2012 10:09 AM   Total Posts: 1

I’m trying to create an application that has to show many (as in 50+) 3D objects at once, all consisting of several meshes. Each has to be in it’s own sprite or view.
Thank goodness they don’t have to be animated.

What is the best way to accomplish this? Creating a View3D for each of them seems a waste of resources (plus it gives me errors if I try to create that many at once).
Is there a simple way to simply render each scene to a bitmap?

I already tried the following code I found elsewhere in this forum, but apparently my _view.stage3DProxy.context3D is null.

_view.renderer.swapBackBuffer = false;
_view.render();
_view.stage3DProxy.context3D.drawToBitmapData(bitmapData);
_view.renderer.swapBackBuffer = true;

   
   

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