Just a question:
Why is it faster to put up a single plane divided by many vertices then adding a lot of small planes (adding up in the same amount of vertices)
Where is the bottleneck in this? Do objects get passed to the GPU one by one?
Why is a single plane with many vertices faster then many small planes?Software: Away3D 4.x |
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3dNewb, Sr. Member
Posted: 13 March 2012 12:08 PM Total Posts: 105 Just a question: Why is it faster to put up a single plane divided by many vertices then adding a lot of small planes (adding up in the same amount of vertices) Where is the bottleneck in this? Do objects get passed to the GPU one by one? |
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jcarpe, Newbie
Posted: 13 March 2012 02:59 PM Total Posts: 8 [ # 2 ] More planes would have more vertices… So if you have one plane split into 4 quarters it would have 9 vertices, but if you had 4 individual planes to make a larger surface, the that geometry would have 16 vertices. The four individual planes could not share vertices at intersecting as would happen when dividing a single plane. |
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3dNewb, Sr. Member
Posted: 13 March 2012 05:59 PM Total Posts: 105 [ # 3 ]
Lol, yes I get that However, as you can read from question, I am talking about a sub-dividing the larger plane into a larger number of segments than the smaller plane. |
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