BroomStick JointPose Problem, Quaternion makes rotation direction wrong

Software: Away3D 4.x

ddmsama, Jr. Member
Posted: 05 July 2011 04:46 AM   Total Posts: 34

When parse joint rotation, we normally use Quaternion Class to convert Eular to Quaternion,so that jointPose Class can use.
However, it looks like it converts to an unit quaternion.In this case we lose the infomation about how many turns we rotate, and the direction of the rotation.

This is so gay bcause we can never get the rotate direction right.
We are wondering how can we solve this, if we only have a XYZ Eular data?

Thank you very much if anyone one can help on this topic, we’ll be really appreciated.

   
   

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