Eporting MD5 from 3dsMax , the mesh is messed up in away3d 4

Software: Away3D 4.x

diego, Newbie
Posted: 11 March 2012 07:50 PM   Total Posts: 10

Hi everybody ,

its long time im facing the problem of exporting my avatar as md5 to run in away 3d ,

i have a screen shot of how my mesh is broken when i export it to md5 and replace it with monster example

http://eyetea.my/md5/messy.png

here is a some small parts of exported md5

————————————
MD5Version 10
commandline “”

numJoints 117
numMeshes 13

joints {
.
.
.
}

mesh {
shader “skin”

numverts 2914
vert 0 ( 0.7900316715 0.0916503047 ) 0 1
vert 1 ( 0.7810028076 0.0874035358 ) 1 1
vert 2 ( 0.7867272377 0.0942435264 ) 2 2
vert 3 ( 0.9625931739 0.0585252666 ) 4 1
.
.
.

vert 2911 ( 0.8539964675 0.9309665679 ) 4405 2
vert 2912 ( 0.9350247383 0.6030659198 ) 4407 1
vert 2913 ( 0.9350247383 0.6030659198 ) 4408 1

numtris 4834
tri 0 0 2 1
tri 1 3 5 4
tri 2 6 8 7

.
.
.

—————————-

i have gone through monster mesh md5 file which is in the examples and it ends like this :

vert 1654 ( 0.1536359936 0.2860599756 ) 3205 1
vert 1655 ( 0.1457020044 0.2505000234 ) 842 1

numtris 2626
tri 0 2 1 0
tri 1 5 4 3

...


im not sure is the problem im facing is bcuz of the exporter or what ?

can any body help me how can i fix this problem to export my model from 3ds or maya to away3d as MD5 format ( my design consists of more than 1 submeshes )

or may i know what is the exporter which is used in away3d 4 examples

Thanks

 

 

File Attachments
hellknight.md5mesh_____broken  (File Size: 626KB - Downloads: 0)
   

Shegl, Sr. Member
Posted: 11 March 2012 09:26 PM   Total Posts: 134   [ # 1 ]

U have Zero Weigths in ur vertex groups.. In skin modifier press Remove Zero Weights.

   

diego, Newbie
Posted: 12 March 2012 05:07 PM   Total Posts: 10   [ # 2 ]

Thanks for reply , yes that was right and problem solved smile

   
   

X

Away3D Forum

Member Login

Username

Password

Remember_me



X