How to activate Z_Buffer?

Software: Away3D 4.x

markval, Newbie
Posted: 09 March 2012 09:40 AM   Total Posts: 7

Hi all,

Looks like I can activate Z_Buffer only if I put alpha on a material.

Any idea how to activate it with alpha=1 so that models are sorted correctly?

Regards,
Mark

   
   

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