Hi All.
You can find two blender monkeys in attached image.
I wonder how to make smooth shading in Away3D 4.x like a right side it?
Maybe I could use PhongMaterial in Away3D 3.x. But I can find it anymore.
Thank you for your any comment!!!
How to make smooth shading?Software: Away3D 4.x |
||
sewonist, Newbie
Posted: 07 March 2012 11:07 PM Total Posts: 4 Hi All. Thank you for your any comment!!!
|
||
Fabrice Closier, Administrator
Posted: 08 March 2012 08:31 AM Total Posts: 1265 [ # 1 ] Use the Weld class. |
||
|
||
theMightyAtom, Sr. Member
Posted: 10 March 2012 03:33 PM Total Posts: 669 [ # 3 ] If you weld your vertices in Blender, or whatever 3d program you use, the file size will be smaller. Just a tip :O) Also, take a look at “smoothing groups” (3D Studio MAX) or the equivalent. This lets you weld some vertices, while preventing corners from being smoothed. Cheers! |
||
|
||
rich, Newbie
Posted: 31 May 2012 02:00 PM Total Posts: 17 [ # 5 ] We are using Blender 2.62 + Away3d. Using the smoothing plugin in Blender doesn’t seem to produce a smooth shaded Away3d experience. (Alternativa seems to have this built in). We are using Bitmap materials and a series of meshes that need to retain their own identity. We are applying mesh materials separately on a per-mesh basis. So we can’t use weld on the container. Weld also seems to be a very expensive operation. So is there any way to use the method properties on each mesh to change shading so that hard edges are rounded off (so a low-poly model looks good)? |