I just upgraded my app from the alpha codebase to latest Beta codebase - it was not too bad but 1 problem has emerged.
I had a repeated texture that was using a normalmap (bumpmap) but it no longer works in the beta version.
My old code was pretty straightforward
_bitmapMaterial.normalMethod = new BasicNormalMethod();
_bitmapMaterial.normalMap = b.bitmapData;
My new code is:
_bitmapMaterial.normalMap = new BitmapTexture(b.bitmapData) ;
//_bitmapMaterial is an instance of TextureMaterial
I’ve tried to add a light picker to the TextureMaterial along with ambient, specular values but still the material looks as if no bump is applied.