How do you use textured 3D models in Away3D without using Loader3D?
I’m using my own engine that has resource management and can load in texture files as bitmapdata and 3D model files as bytearray on it’s own. Now I want to use a loaded 3D model in Away3D. I have the 3D model as bytearray data and it’s texture(s) as bitmapdata. How do I go about getting these represented correctly in Away3D? Is there any way to do this?