Hi All,haven’t been here for some time.I would like to ask if anybody noticed the following .If I use a camera and rotating it 360 degrees using lookAt and some target which rotates around it,if I read camera.rotationY the range is between -90 and 90 degrees.So it looks like lookAt constraints the rotation angle in that range? Is is due to matrix.poinAt() method that runs under lookAt() ?Can it be changed to a regular 0-360 range ?
Object rotation using lookAt is constrained.Software: Away3D 4.x |
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