AwayPhysics game ready?

Software: Away3D 4.x

empend, Member
Posted: 18 February 2012 01:52 PM   Total Posts: 77

Is AwayPhysics working enough to make a game with it?


Qbrain, Member
Posted: 20 February 2012 12:15 PM   Total Posts: 92   [ # 1 ]

yes. I am currently making a 3D simulation world using Away3D Physics.



empend, Member
Posted: 20 February 2012 02:06 PM   Total Posts: 77   [ # 2 ]

Then I’ll take a look at AwayPhysics!
Trying to make a racing game, but I wasn’t sure if I should use Nape/height maps, or a 3D physics engine.


Qbrain, Member
Posted: 20 February 2012 02:51 PM   Total Posts: 92   [ # 3 ]

If your interested in the possibilities for a race game, check out this tech demo by Lo Chamans:

Press on the “plus” button in the top left corner to adjust the physics world.

Hope you make a nice game! smile



empend, Member
Posted: 20 February 2012 03:25 PM   Total Posts: 77   [ # 4 ]

Yeah I’ve already seen that demo.
The thing is what you’re driving in my racing game is a “hover car”, so it floats a little off the ground.

How should I make the car hover?
Can AwayPhysics do ray casting?
Do you think that would be the best way to make the car hover?


Qbrain, Member
Posted: 20 February 2012 03:33 PM   Total Posts: 92   [ # 5 ]

Personally, I am still learning 3D engineering as well, but if I would need to make that now, I would simply create 2 kinds of track, the one you see, and 1 invisible that lies over the track. You could use that one as a collision model for your hover car.



Alex Bogartz, Sr. Member
Posted: 20 February 2012 09:50 PM   Total Posts: 216   [ # 6 ]

Yeah, do a Google search on “physics hull” for gaming.  It’s the concept of creating a super simple, super low poly approximation of the scene and using that model to trigger physics responses.  You’ll have better performance by far.



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