I got the mouse’s position in away3d3.0
var pl:Plane3D = new Plane3D();
pl.fromNormalAndPoint(new Vector3D(0, 1, 0), new Vector3D());
var v:Vector3D = camera.unproject(view.mouseX, view.mouseY);
v=v.add(camera.position);
var p:Vector3D = pl.getIntersectionLineNumbers(v, camera.position);
but it doesn’t work in away3d4..
how can i make it work?