In the master branch on github, the camera3D uses transformVector in the unproject method.
In the dev branch this has changed to deltaTransformVector
This kinda breaks some code I use to determine the ray intersection with a plane. For mouseX/Y coords.
I know changes are always commited with a very good reason, so I’d like to adapt my code to work with this new deltaTransformVector, but I don’t know how.
What is the difference between transformVactor and deltaTransformVector?
I use (part) of the Drag3D method “intersect”, and that method does not appear to have changed for the new deltaTransformVector. Will this change also break Drag3D?