I have been using SkeletonPose to get the joint information for keeping an object moving with a joint.
The only issue I have is that SkeletonPose seems to have no information on the joints for a second or two after loading the Mesh and Animation. (MD5)
I was wondering if someone knew a way I could listen to find out when SkeletonPose finally has the joint information or a way to modify away3d to get that joint information immediately.
Or should I access joints a different way?
Thanks