Hey guys,
New around Away3D. I’m using the Away3D to do some applications.
There aren’t much tutorials for Away3D 4.0 so, I’ve decided to post a topic on the forum.
On 3D, usually, (on Away3D 3.6 has these) there are some predefined materials. Materials like Phong or Blinn.
The doubt is, how can I make these on Away3D 4.0?
I’ve already imported the .obj and it shows me with an UV map (I guess it’s an UV map) texture. In this case, I want to make it metal like for example.
I’ve seen a tutorial where it “teaches” on how to use BitmapData and Lights and such on Away3D 4.0 but in this case, there is no need for BitmapData if I can use a predefined.
Any ideas on how to do this?