I am trying to import the hellknight.md5mesh from one of the broomstick tutorials into Away3D 4, but I’m running into problems. It loads just fine and displays just fine until I try to attach the skeleton.
animation = new SkeletonAnimation(event.asset as Skeleton, 3, true);
mesh.geometry.animation = animation;
After I attach the skeleton, the mesh gets extremely warped. Attached is a zip file of 2 screenshots (before and after). Is this something I’m doing wrong or a bug with the MD5 Parser? Thanks!