translate UV coordinates of texture to ‘point’ in 3D space

Software: Away3D 4.x

Czeslaw, Newbie
Posted: 07 February 2012 09:03 PM   Total Posts: 1

hi!

i’ve been wondering is it possible to get 3D vector from UV texture coordinates?

let’s say i have a certain spot on the texture, but the texture is dynamically created by the backend (PHP) and than loaded to the scene and placed on the model. The spot i need is in a different place everytime, so grabbing it by lets say mesh name (or something like this) is impossible - only thing that i do know is where it is on the texture (i have X and Y coordinates grabbed from the backend with the texture, so i can count a UV from it). In addition - the model is a DAE model with a lot of polygons (not a sphere, or cube - it would be a lot easier to grab coords from such models)

to be honest it has been a real pain in the.. neck smile for a long while now, and i kind of ran out of ideas

any help would be appreciated!

   
   

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