hi!
i’ve been wondering is it possible to get 3D vector from UV texture coordinates?
let’s say i have a certain spot on the texture, but the texture is dynamically created by the backend (PHP) and than loaded to the scene and placed on the model. The spot i need is in a different place everytime, so grabbing it by lets say mesh name (or something like this) is impossible - only thing that i do know is where it is on the texture (i have X and Y coordinates grabbed from the backend with the texture, so i can count a UV from it). In addition - the model is a DAE model with a lot of polygons (not a sphere, or cube - it would be a lot easier to grab coords from such models)
to be honest it has been a real pain in the.. neck for a long while now, and i kind of ran out of ideas
any help would be appreciated!