I’m developing a project with loads of plants and trees on stage. Due to the known z-sorting problem with alphaBlending involved, I’m using the alphaThreshold property. Currently, it’s set to 0.35.
The problem is, with alphaThreshold set higher (e.g. 0.5), many leaves are missing. On the other hand, with lower setting, the colors are different than original.
Notice the bright edges of the leaves in Away3D version.
I was wondering if there’s a better way to render this kind of materials. Maybe some sort of alpha map or other material properties?