Hi guys, I have a really naive question so I apologize in advance for my ignorance.
Now that I’m using Away3D 4 it’s really easy for me to get tons and tons of objects drawn to screen with minimal effort. But as that number of items increases I find it harder to pass them instructions without killing my processor. Right now I either put all my primitives into a Vector which I loop through every frame and tell them to update or if that Vector becomes too large I setup a green thread so I can break up the instructions over several frames. I figure there has to be a better solution than green threads but I’m still pretty new to all this 3D stuff so I’m not sure what that solution would look like. Any advice is greatly appreciated. Thanks!