Hi,
After updating Away3D to the newest version the changing of the camera pivotPoint doesn’t show any effect.
view.camera.pivotPoint = new Vector3D(0,500,500);
view.camera.rotationX = 45;
shows the same result as
view.camera.pivotPoint = new Vector3D(0,0,0);
view.camera.rotationX = 45;
Why is it so? Am I doing everything right?
Thanks.