trying to tile some floor tiles, but it comes out stretched to the size of the plane. any ideas?
var floor:BitmapData = new BitmapData(64, 64, false, 0xFFFFFFFF);
floor.fillRect(new Rectangle(0, 0, 10, 10), 0);
floorMat = new BitmapMaterial(floor, false, true, false);
floor = new Plane(floorMat, 350 * DRAW_RATIO, 350 * DRAW_RATIO, 1, 1);