I have a dae file and i used the MD5 exporter for away3d in 3dMAX 9. The character works fine but the cloth which has no bones cannot be exported. And the strange thing is:
While i played it in 3dMAX, the cloth mesh is not animated but the vertex are animated . (See the attachment picture left side). When any of the modifier (such as cloth, skin, morph…) is applied to the cloth mesh, it can be animated (See the attachment picture right side).
I am not sure about the reason that i cannot export the cloth mesh properly.
Is it my exporter’s problem? or is it my 3dMAx’s problem? I did some research online but unfortunately I am totally new to flash 3d development and not good at 3dMAX either . So i have no clue on how to solve it.
Can anyone tell me the right workflow to export this kind of cloth effect and animate it in away3d?